Randomize timing with Particle System MinMax Curves that let you adjust both the minimum and maximum amount of time using two curves.

Title Card that reads, "Random Timing in Unity with Min Max Curves"
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Title card that reads, :Instantiate Linked Prefabs in the Unity Inspector"
Title card that reads, "Execute Scripts in the Unity Inspector
Title card that reads "Math in the Unity Inspector"
Title Card that reads "Scrub Through Particle System Playback in Unity"
Title card that reads, "Using the ContextMenu to Populate Array Slots in Unity"
Screenshot ofWebGL app showing what the minimum subtitle options games should have.