Using the Context Menu in a script to populate array slots in the Unity3d inspector in Edit mode.

I do this in the Unity Inspector, instead of inside Awake or Start so the AudioSources and Transforms are cached and ready to go right away.

Title Card that reads, "Random Timing in Unity with Min Max Curves"
Title card that reads, "Change the Element Name of Arrays In Unity"
Title card that reads, "Save & Load Game Object Selections in Unity"
Title card that reads, :Instantiate Linked Prefabs in the Unity Inspector"
Title card that reads, "Execute Scripts in the Unity Inspector
Title card that reads "Math in the Unity Inspector"
Title Card that reads "Scrub Through Particle System Playback in Unity"
Title card that reads, "Using the ContextMenu to Populate Array Slots in Unity"
Screenshot ofWebGL app showing what the minimum subtitle options games should have.