How to Instantiate GameObjects through the Unity Editor without breaking their links to their prefabs, using Space Invaders as an example.
Previous Quick Tip: https://youtu.be/j0DtJJlFQgw
How to run scripts in the Unity Inspector without entering play mode.
Use scripts to add, or place game objects, manipulate data, and more, inside the Unity inspector to make games faster and easier.
Skip the calculator – perform math functions right in the Unity inspector.
How to scrub back and forth through a particle effect instead of trying to pause, or play at a slow speed to see changes in the effects.
Using the Context Menu in a script to populate array slots in the Unity3d inspector in Edit mode.
I do it in the Unity Inspector, instead of inside Awake or Start so the AudioSources and Transforms are already cached and ready to go right away.